Microcosms #2: On Glitching

In The Lobby
3 min readMay 30, 2020

Microcosms is an essay series that deals with games and art in both the direct and the abstract in 500 words or less.

Lighting is inherently evocative. What it can evoke is varied, nearly endless—the dissemination of sunlight through trees and cityscapes can speak to a facsimile of reality and the everyday. Videogames love how the everyday looks. From the lighting and rain in Forza Horizon 4 to the intimately…

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